A seamless user experience, regardless of channel or device, is one of the main pillars of a usable omnichannel experience. The same is true for gaming. Presently, incongruent and inconsistent experiences across devices often give some players advantages while creating differences in engagement rates among others. Elodie Games is a gaming studio that firmly believes that building truly synchronous experiences across any platform will lead to deeper social gaming experiences. The company, founded last year by two Riot Games executives that had worked on League of Legends, is in the process of developing its debut title, which is currently in pre-Alpha. The company has not disclosed more on the specifics but will use this latest funding to expand the team and complete the game. LA TechWatch caught up with Elodie Games CEO and Cofounder David Banks to learn more about the company’s mission, strategic plans, differentiators, latest round of funding from investors that include Galaxy Interactive, Andreessen Horowitz, Brian Cho, and Chris Ovitz.
Addicting Games, a maker of casual games, has agreed to be acquired by Enthusiast Gaming, a publicly traded (TSX:EGLX) community platform for gamers and esports fans that reaches over 300M per month.
The virtual reality market is on pace to reach $160B/yr by 2023. VR sets like Oculus’s Quest 2 becoming more and more accessible to the masses contributes to this expected meteoric growth. ForeVR, launched by two early Zynga employees, is a VR-focused gaming studio looking to bring popular games to the virtual reality universe. The company’s first title, launched in the Spring, is a bowling game that combines real gameplay with stunning visuals and is designed for all ages. LA TechWatch caught up with CEO Marcus Segal to learn more about the company’s launch, strategic plans, hosting fundraising meetings within the Bowling game, latest round of funding from investors that include Bessemer Venture Partners, Galaxy Interactive, and All Star Capital.
While the forced lockdowns of the pandemic led to isolation and loss of connection for many, gamers were already accustomed to building connections through screens. The pandemic also led to explosive growth in gaming for those who have never picked up a controller before. Singularity 6 is a game development studio that understands that the concept of socialization in games and its debut title, Palia, is a massively multiplayer online (MMO) game that focuses on building a community versus the typical attack, weapon-focused games. Founded by Riot Games veterans, Singularity 6 focuses on gameplay that emphasizes social connection and collaboration to progress. LA TechWatch caught up with CEO and Cofounder Anthony Leung to learn more about the inspiration for the game studio, the launch of Palia, strategic plans, latest round of funding from investors that include FunPlus Ventures, Andreessen Horowitz and LVP, Transcend, Anthos Capital, and Mitch Lasky.
There has been a meteoric rise in the popularity of NFTs with creators scrambling to find novel use cases for the digital assets. Scarcity and hedonistic benefit are two of the fundamental core elements of game design that also align well with NFTs. Mythical Games is building a player-owned economic engine to seamlessly bring NFTs to games along with a marketplace where these assets can be transacted safely and securely. The company just launched early access for Blankos Block Party, its first title and an open-world multiplayer game, that allows users to earn, buy, and sell characters in its marketplace with plans to open up the marketplace technology to publishers, developers, and creators. LA TechWatch caught up with COO Jeff Poffenbarger to learn more about building an ecosystem for blockchain-based gaming, the company’s strategic plans, and latest round of funding from investors that includeWestCap Group, 01 Advisors, Gary Vaynerchuk’s VaynerFund, Galaxy Digital, Javelin Venture Partners, Alumni Ventures, and Stuck Capital.
The virtual reality gaming market is expected to reach $45B/yr by 2027. The increased affordability of VR sets like Oculus’s Quest 2 will contribute to this massive growth. ForeVR, founded by two ex-Zynga employees, is seeking to capitalize on this trend with its VR-focused gaming studio. Emerging recently from stealth, the company’s first title, launching in early 2021, is focused on bowling and ForeVR plans to build new games that are based on popular games in real life. LA TechWatch caught up with CEO and Cofounder Marcus Segal to learn more about the genesis of the company, its future product pipeline, first institutional round of funding from investors that include Galaxy Interactive Fund, Presence Capital, Emmett Shear, Justin Kan, Mark Pincus, and Justin Waldron.
“Teachers who build math and language games are our best experts in curriculum, but they don’t fully understand how children play. Developers who build games don’t understand how children learn. We wanted to combine these worlds of learning and play in a powerful new way that can transform the learning experience for kids around the world.” LA TechWatch caught up with CEO and Cofounder Bill Kara to learn more about Math Games, how the shift to online learning has impacted demand, and the company’s future plans.
Esports revenues are expected to exceed a billion dollars per year for the first time and expected to increase rapidly as the industry continues to attract players, teams, and fans at an explosive pace. Competitive video gaming is a serious business with lucrative rewards for those that are the most skilled. Seeking a way to finetune their gaming skills, Amine Issa and his cofounders founded Mobalytics, the gaming analytics platform for competitive gamers to master their trade through player development, strategy, and tracking. Issa shares some insight on the state of the esports industry, the company’s future plans, and recent round of funding from investors that include HP Tech Ventures, General Catalyst, GGV Capital, RRE Ventures, Axiomatic, and T1 Esports.
As we navigate this new landscape of work and business post-corona, esports is one of the many industries that’s being heavily impacted. In my opinion, this is going to be a watershed moment for esports.
Once a gamer, always a gamer – at least that’s what we gathered from our interview with industry veteran and cofounder, Travis Boatman, of Carbonated Games, the new game studio that designs intense, competitive games for mobile devices. Carbonated Games creates experiences for gamers that have a busy life but still miss the hardcore, competitive games they used to play on console and PC, taking a modern approach to these games by designing ultra-competitive, player vs. player (PVP) games that are meant to be played on mobile devices, abandoning the need for additional hardware. Boatman shares more about the team behind the studio, the company’s first title, MadWorld, and the company’s recent funding round led by by Andreessen Horowitz, Golden Ventures, and BITKFAFT Ventures.
DMarket is an in-game item trading platform and a monetization technology for game developers, content creators, brands, and players. DMarket technology is an engine to power platforms and digital worlds, creating a virtual economy. CEO and Founder Vlad Panchenko shares more on how the company is using blockchain to make gaming profitable for brands, creators, players, and developers.